书目名称 | Synthetic Worlds | 副标题 | Emerging Technologie | 编辑 | Andreas Hebbel-Seeger,Torsten Reiners,Dennis Schäf | 视频video | | 概述 | Presents the latest research on synthetic world use in business and education.Explores implementation, business models, and economic issues.Considers likely future scenarios for this fast-growing sect | 丛书名称 | Integrated Series in Information Systems | 图书封面 |  | 描述 | .Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel..The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. .In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences an | 出版日期 | Book 2014 | 关键词 | Alternate Reality; Semantic Web; Serious Games; Synthetic Worlds; Virtual Worlds; Web 2; 0; World Wide Web | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4614-6286-6 | isbn_softcover | 978-1-4939-4120-9 | isbn_ebook | 978-1-4614-6286-6Series ISSN 1571-0270 Series E-ISSN 2197-7968 | issn_series | 1571-0270 | copyright | Springer Science+Business Media New York 2014 |
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