找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Synthetic Worlds; Emerging Technologie Andreas Hebbel-Seeger,Torsten Reiners,Dennis Schäf Book 2014 Springer Science+Business Media New Yor

[复制链接]
查看: 9947|回复: 49
发表于 2025-3-21 16:45:25 | 显示全部楼层 |阅读模式
书目名称Synthetic Worlds
副标题Emerging Technologie
编辑Andreas Hebbel-Seeger,Torsten Reiners,Dennis Schäf
视频video
概述Presents the latest research on synthetic world use in business and education.Explores implementation, business models, and economic issues.Considers likely future scenarios for this fast-growing sect
丛书名称Integrated Series in Information Systems
图书封面Titlebook: Synthetic Worlds; Emerging Technologie Andreas Hebbel-Seeger,Torsten Reiners,Dennis Schäf Book 2014 Springer Science+Business Media New Yor
描述.Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars.  The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life.  Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel..The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. .In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences an
出版日期Book 2014
关键词Alternate Reality; Semantic Web; Serious Games; Synthetic Worlds; Virtual Worlds; Web 2; 0; World Wide Web
版次1
doihttps://doi.org/10.1007/978-1-4614-6286-6
isbn_softcover978-1-4939-4120-9
isbn_ebook978-1-4614-6286-6Series ISSN 1571-0270 Series E-ISSN 2197-7968
issn_series 1571-0270
copyrightSpringer Science+Business Media New York 2014
The information of publication is updating

书目名称Synthetic Worlds影响因子(影响力)




书目名称Synthetic Worlds影响因子(影响力)学科排名




书目名称Synthetic Worlds网络公开度




书目名称Synthetic Worlds网络公开度学科排名




书目名称Synthetic Worlds被引频次




书目名称Synthetic Worlds被引频次学科排名




书目名称Synthetic Worlds年度引用




书目名称Synthetic Worlds年度引用学科排名




书目名称Synthetic Worlds读者反馈




书目名称Synthetic Worlds读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 20:21:56 | 显示全部楼层
3D3C Real Virtual Worlds 2010: Definition and Visions for Researchers By sharing these challenges, I hope to instigate further research. They include the interface challenge, the money challenge, the dependency challenge, the identity challenge, and the many avatars challenge.
发表于 2025-3-22 02:58:13 | 显示全部楼层
Second Life as a Social Environmentance; they are symbols of social organization. Their socio-spatial features and affordances relate to everyday spatial practices and build the basis of a common understanding, thereby influencing the success of social activities in online environments. This paper discusses the fields of application
发表于 2025-3-22 04:44:58 | 显示全部楼层
3D Digital Environments for Virtual Teams. Such socialized networks were formerly well known to the public for instance in connection to virtual worlds as a successful integration and realization using 3D spaces with emerging real-world integration. Communication in 3D spaces requires innovative technology for synchronous communication, co
发表于 2025-3-22 12:06:44 | 显示全部楼层
发表于 2025-3-22 15:03:37 | 显示全部楼层
Game-Based Elements to Upgrade Bots to Non-Player Characters in Support of Educatorss the use of bots and examine some of their key characteristics and how they have been employed. Next, we examine the literature on game-based design and attempt to overlay these concepts on a virtual world framework. This allows us to extrapolate the changing role of bots and the requirement of mor
发表于 2025-3-22 19:58:04 | 显示全部楼层
发表于 2025-3-22 21:39:45 | 显示全部楼层
发表于 2025-3-23 03:20:56 | 显示全部楼层
ovided scientific foundations for societal knowledge  But the social science disciplines of sociology, economics, political science have not provided a similar scientific foundation for societal wisdom.  To red978-1-4899-8997-0978-1-4614-1278-6Series ISSN 2197-5698 Series E-ISSN 2197-5701
发表于 2025-3-23 08:17:29 | 显示全部楼层
ovided scientific foundations for societal knowledge  But the social science disciplines of sociology, economics, political science have not provided a similar scientific foundation for societal wisdom.  To red978-1-4899-8997-0978-1-4614-1278-6Series ISSN 2197-5698 Series E-ISSN 2197-5701
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-6-7 17:18
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表