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Titlebook: Special Topics in Multimedia, IoT andWeb Technologies; Valter Roesler,Eduardo Barrére,Roberto Willrich Book 2020 Springer Nature Switzerla

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楼主: 螺丝刀
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Multimedia Games User Experience Data Collection: An Approach for Non-experts Researchersd difficulties for application development. The chapter is divided into two parts: the first part presents game design theory highlighting definitions and examples about data collection involving guidelines and usability. The second part presents a game development approach using the Construct 2 as
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Building Models for Ubiquitous Application Development in a Model-Driven Engineering Approachasics of MDE as well as key frameworks and languages available for its support, providing the necessary background to assist in building an environment to build models in accordance with a particular metamodel. Models built in this environment can then be used to document and maintain systems from different domains.
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Multimedia Games User Experience Data Collection: An Approach for Non-experts Researchers and examples about data collection involving guidelines and usability. The second part presents a game development approach using the Construct 2 as a tool for game development aiming to store multimedia resources data (audio, videos and photos) and variables (quantitative and qualitative) generated during users interaction.
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Using Mobile Cloud Computing for Developing Context-Aware Multimedia ApplicationsC concepts. We present an application built with CAOS to illustrate how context-aware apps may be enhanced with data and computing offloading features. In addition, we will highlight research challenges and opportunities that come with such integration.
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e for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry..978-3-030-35104-5978-3-030-35102-1
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Authoring Hypervideos Learning Objectstional domain. The tool proved to be useful for teachers to build LOs. The main positive results of the usability tests were related to the learnability of the user interface in terms of ease of use and reduced learning time.
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Evolution of Web Systems Architectures: A Roadmapural styles, patterns, and development platforms based on client-side and server-side technologies. In addition, we also discuss Web 3.0 requirements such as communication protocols, microservices, MV* browser-based frameworks, boilerplates client-side code, asynchronous programming, and integration with cloud computing infrastructures.
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