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Titlebook: Spatial Cognition III; Routes and Navigatio Christian Freksa,Wilfried Brauer,Karl F. Wender Conference proceedings 2003 Springer-Verlag Ber

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The Effect of Speed Changes on Route Learning in a Desktop Virtual Environmentnment. Results showed low error rates overall, and essentially no differences in landmark positioning errors between observers in variable speed conditions and a constant speed condition, utilizing both a distance estimation test and mental imagery test. Furthermore, there was a lack of any interact
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Is It Possible to Learn and Transfer Spatial Information from Virtual to Real Worlds?e experiment, two groups of healthy middle-aged participants had to learn and remember five out of 20 target locations either in a “real” locomotor maze or an equivalent VR-version of this maze. The group with the VR-training was also confronted with the task in the real maze after achieving a learn
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Acquisition of Cognitive Aspect Mapsconfigurations, in which subsets of elements shared perceptual or action-related features. As observed previously, feature sharing facilitated judging the spatial relationship between elements, suggesting the integration of spatial and non-spatial information. Then, the same configuration was presen
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How Are the Locations of Objects in the Environment Represented in Memory? interpret the spatial structure of that environment in terms of a spatial reference system. Our current conjecture is that a reference system intrinsic to the collection of objects is used. Intrinsic axes or directions are selected using egocentric (e.g., viewing perspective) and environmental (e.g
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Context Effects in Memory for Routesfrom survey knowledge which may develop with additional experience. The present paper describes three experiments in which participants learned a route through (1) a real maze, (2) a virtual maze, or (3) our university library. Participants were tested for their spatial knowledge using a cued recall
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Towards an Architecture for Cognitive Vision Using Qualitative Spatio-temporal Representations and Ac scenes. Purely quantitative approaches to the task of constructing such systems have met with some success. However, qualitative analysis of dynamic scenes has the advantage of allowing easier generalisation of classes of di.erent behaviours and guarding against the propagation of errors caused by
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