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Titlebook: Software, Animation and the Moving Image; What‘s in the Box? Aylish Wood Book 2015 Palgrave Macmillan, a division of Macmillan Publishers L

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书目名称Software, Animation and the Moving Image
副标题What‘s in the Box?
编辑Aylish Wood
视频video
图书封面Titlebook: Software, Animation and the Moving Image; What‘s in the Box? Aylish Wood Book 2015 Palgrave Macmillan, a division of Macmillan Publishers L
描述Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.
出版日期Book 2015
关键词Autodesk Maya; software studies; interviews; computer-generated animation; games; visual effects; animatio
版次1
doihttps://doi.org/10.1057/9781137448859
isbn_ebook978-1-137-44885-9
copyrightPalgrave Macmillan, a division of Macmillan Publishers Limited 2015
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Aylish Wood‘s theorem. I had made several such abortive attempts myself and had become familiar with their pitfalls, and especially with the double­ edged nature of incompleteness arguments. My original idea was to model the refutation of mechanism on the almost universally accepted G6delian refutation of Hilb
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Aylish Woodatigue tests are performed in varying hygrothermal test conditions using mechanical testing systems in combination with integrable climate chambers. To investigate humidity-driven actuation properties, customized specimen holders are designed. Accompanying microstructural in situ experiments in anal
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Introduction,ing their success sparks various debates (about princesses in Disney or the nostalgia of Lego), the look of computer generated figures and storytelling practices have a wide reach. Such high profile features are only the tip of what’s out there, as computer animation is commonly behind visual effect
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Getting to Know Software: A Study of Autodesk Maya,e Autodesk Maya in the context of its paratexts. This entails scrutinizing the operational logic of the software as it appears on the user interface, the frames and patterns associated with the surface and also the deeper structures of the software. In Getting to Know Software, Wood also looks back
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Conclusion,uct digital things. As digital technologies continue to develop, so too does their potential to transform the ways we work and interact with the materials in which they are embedded. For animators working with software, it changes the ways they work with the entities they create, how they see and in
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rtaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.978-1-137-44885-9
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ess, infinite time, infinite force, or infinite power. When we say anything is infinite, we signify only that we are not able to conceive the ends and bounds of the thing named, having no conception of the thing but of our own inability ([131], p. 36).
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