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Titlebook: Software Visualization; International Semina Stephan Diehl Conference proceedings 2002 Springer-Verlag Berlin Heidelberg 2002 Algorithm.Alg

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Chapter 2 Software Engineeringat a simple visual representation of the information allows the user to quickly and accurately detect discrepancies caused by confusing software documents. This early understanding reduces the person-months needed to take the project through successful system implementation.
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JaVis: A UML-Based Visualization and Debugging Environment for Concurrent Java Programss used for the visualization of traces. Traces are automatically analyzed for deadlocks. The tracingis implemented usingthe Java Debug Interface (JDI) of the Java Platform Debugger Architecture. The visualization is integrated into the UML CASE tool Together.
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Chapter 3 Software Visualization and Education different behaviour and performance of the nine algorithms. The impact of SOS was so profound that even today, over 20 years later, sorting is the most common domains used for demonstrating algorithm animation systems.
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Chapter 1 Algorithm Animationion. Animating an algorithm allows for better understanding of the inner workings of the algorithm, furthermore it makes apparent its deficiencies and advantages thus allowing for further optimization.
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Perspectives on Program Animation with Jeliotigh school and university students. Evaluation studies indicate the benefit of dedicated animation environments for different user groups like novice programmers. Based on the results of these studies, we present plans for a future work on Jeliot.
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Visualising Objects: Abstraction, Encapsulation, Aliasing, and Ownershipograms undermines this scheme, as an object’s state can depend on the transitive state of many other objects, which may be unknown to the visualisation system. By analysing programs to determine the extent of aliasing, we can construct visualisations to display aliasing directly, and can provide support for more abstract visualisations.
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Algorithm Animation for Teachingalgorithms. This implies that writing a good animation must be more than just showing the graphically enhanced runtime debugging provided by most common animation systems; instead, each animation must be individually designed and programmed.
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Visualizing Memory Graphsperations like dereferencing, indexing or member access. Although memory graphs are typically too large to be visualized as a whole, one can easily focus on specific aspects using well-known graph operations. For instance, a greatest common subgraph visualizes commonalities and differences between program states.
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