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Titlebook: Software Product Lines; 9th International Co Henk Obbink,Klaus Pohl Conference proceedings 2005 Springer-Verlag Berlin Heidelberg 2005 arch

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Cost Estimation for Product Line Engineering Using COTS Componentstment is so important that it can discourage managers to commit to those approaches. Thus, economic models can help them to assess the worthiness of such an investment..Product Line Engineering (PLE) seems to be an attractive reuse approach in matter of product quality and time-to-market. Using Comm
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Innovation Management for Product Line Engineering Organizationsredefined variability restrict innovation because the development artifacts in the platform and the variation are prescribed. An analysis of innovation projects in literature shows that moderate innovations like introducing a new member of a product line yield only a small return on investment. This
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Panel: A Competition of Software Product Line Economic Modelso predict alternate outcomes and to justify – with hard data from their models – some of the difficult choices that need to be made in the scenario. The audience will have a chance to compare, side by side, the predictions, recommendations, insights, intuitive fidelity and ease-of-use of the differe
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Design Verification for Product Line Developmentrful scientific methods such as model checking techniques to develop reliable embedded software, it is expensive to apply these methods to consumer embedded software development. In this paper, we propose an application of model checking techniques for design verification in product line development
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QFD-PPP: Product Line Portfolio Planning Using Quality Function Deploymentthe potential to enable companies to offer a large variety of products while still being able to manage the complexity caused by this increased number of products. But offering a large range of variants does not necessarily mean increased profits, as many manufacturing companies had to notice in the
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Extracting and Evolving Mobile Games Product Linesne and evolving it, relying on a strategy that uses refactorings expressed in terms of simpler programming laws. The approach is evaluated with a case study in the domain of games for mobile devices, where variations are handled with aspect-oriented constructs.
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