书目名称 | Software Engineering for Games in Serious Contexts | 副标题 | Theories, Methods, T | 编辑 | Kendra M. L. Cooper,Antonio Bucchiarone | 视频video | | 概述 | Highlights several challenges and opportunities in the field of software engineering for serious games.Covers a wide range of topics from game design principles to software architecture, testing, and | 图书封面 |  | 描述 | The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II. .focuses on the experiences of realizing and using games in serious contexts..One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of | 出版日期 | Book 2023 | 关键词 | Serious Games; Gamification; Game Programming; Entertainment Games; Software Engineering; Educational Gam | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-33338-5 | isbn_softcover | 978-3-031-33340-8 | isbn_ebook | 978-3-031-33338-5 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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