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Titlebook: Social Computing in Digital Education; First International Fernando Koch,Andrew Koster,Tiago Primo Conference proceedings 2016 Springer In

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Fernando Koch,Andrew Koster,Tiago PrimoIncludes supplementary material:
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978-3-319-39671-2Springer International Publishing Switzerland 2016
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Social Computing in Digital Education978-3-319-39672-9Series ISSN 1865-0929 Series E-ISSN 1865-0937
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Communications in Computer and Information Sciencehttp://image.papertrans.cn/s/image/869373.jpg
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,Selection of Collaborative Learning Techniques Using Bloom’s Taxonomy,ut by comparing experimental and control groups. The results show that CL allows for achieving better academic performance, but also that those techniques proposed by the recommendation model exhibited higher performance.
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Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elemcripts that induce students to willingly follow an intended learning behavior. To demonstrate the applicability of our approach, we also present a case study that shows how our ontological model could be used by in an intelligent theory-aware system to build better personalized gamified CL scenarios.
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