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Titlebook: Smart Graphics; 9th International Sy Andreas Butz,Brian Fisher,Marc Christie Conference proceedings 2008 The Editor(s) (if applicable) and

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楼主: 戏弄
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Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusionting such techniques to 3D interaction on VR applications, and we propose two strategies to adapt the expanding targets approach to the 3D realm, either by dynamically scaling potential targets or by using depth-sorting to guarantee that potential targets appear completely unoccluded. We also presen
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Finger Walking in Place (FWIP): A Traveling Technique in Virtual Environmentss slide on a multi-touch sensitive surface. Traveling is basically realized by translating and rotating the user’s viewpoint in the virtual world. The user can translate and rotate a viewpoint by moving her/his fingers in place. Currently, our FWIP technique can be used to navigate in a plane but it
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Representative Views and Paths for Volume Models automatic presentation of volume models through representative images and/or exploration paths becomes more and more useful. Representative views are also useful for document illustration, fast data quality evaluation, or model libraries documentation. Exploration paths are also useful for video de
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Real-Time Camera Planning for Navigation in Virtual Environmentshird-person camera can be generated automatically to allow a user to focus on the control of an avatar. The core of this module consists of a motion planner that uses the probabilistic roadmap method and a lazy update strategy to generate the motion of the camera, possibly with necessary intercuts.
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Virtual Camera Composition with Particle Swarm Optimizations a set of visual cinematographic properties [3]. In this paper, we propose an approach to VCC based on . [5]. We show, in realistic situations, that our approach outperforms a discretized, exhaustive search method similar to a proposal by Bares et al [1].
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Similarity-Based Exploded Viewsme visualization technique inspired by exploded views that partitions the volume into a number of parallel slabs and shows them apart from each other. The thickness of slabs is driven by the similarity between partitions. We use an information-theoretic technique for the generation of exploded views
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