书目名称 | Simulating and Generating Motions of Human Figures |
编辑 | Katsu Yamane |
视频video | |
概述 | Describes efficient and practical data structure and dynamics simulation algorithms for structure-varying kinematic chains, which have not yet appeared in literature |
丛书名称 | Springer Tracts in Advanced Robotics |
图书封面 |  |
描述 | .This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. ."Simulating and Generating Motions of Human Figures". presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.. |
出版日期 | Textbook 2004 |
关键词 | Contact Simulation; Human Figures; Motion Generation; Rigid-body Simulation; Simulation; Structure-varyin |
版次 | 1 |
doi | https://doi.org/10.1007/b10112 |
isbn_softcover | 978-3-642-05788-5 |
isbn_ebook | 978-3-540-39673-4Series ISSN 1610-7438 Series E-ISSN 1610-742X |
issn_series | 1610-7438 |
copyright | Springer-Verlag Berlin Heidelberg 2004 |