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Titlebook: Serious Games, Interaction and Simulation; 6th International Co Carlos Vaz de Carvalho,Paula Escudeiro,António Coe Conference proceedings 2

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Gamification at Scraim, management tool, while insuring the respect of the values proposed by the agile manifesto to software development..The gamification process is described in detail, followed by an application the project management software SCRAIM.
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Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engiss in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology of requirements (RO) as a powerful formalism to assist requirements’ analysts in order to fulfill changing requirements in the PGBLSs dynamic context.
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Conference proceedings 2017duction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications..
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ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children,onment. In this paper we review related theories of inquiry-based learning and parent involvement, the basic pedagogical model, and mobile learning and pervasive games as the technological framework. The basic concept of ClueKing defines an interactive environment where teachers define the learning
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The Importance of Socio-Emotional Agency in Applied Games for Social Learning,mote personal emotional experiences. To be successful, games must present a good coverage and fidelity of the interaction experience regarding the target learning goals. In the case of learning of social skills, which is one prominent area of application of games, the use of AI characters with socio
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