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Titlebook: Serious Games Development and Applications; Second International Minhua Ma,Manuel Fradinho Oliveira,João Madeiras P Conference proceedings

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Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments, A scene is rendered and visualised with the DOF simulation controlled by data captured with the eye tracker. To render a scene in real-time, the reverse-mapped z-buffer DOF simulation technique with the blurring method based on Poisson disk is used. We conduct perceptual experiments to test human i
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,Impact of the Feeling of Knowledge Explicitness in the Learners’ Participation and Performance in ahe collaborative modality in GBL (Harteveld & Bekebrede, 2011). Knowledge Group Awareness (KGA) designates the intersubjective perception of teammates’ knowledge. The use of especially designed gaming interfaces allows KGA declaration and displaying support by the introduction of the KGA explicitnes
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What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Gamy that followed the learning study method, while we also introduced experimental and control groups in order to allow for more direct comparison. In this study we did not have control over the employed serious game (vLeader) and thus had to implement our experiment through its supplementary material
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