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Titlebook: Serious Games; Second Joint Interna Tim Marsh,Minhua Ma,Stefan Göbel Conference proceedings 2016 Springer International Publishing AG 2016

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Super Alpha: Arabic Alphabet Learning Serious Game for Children with Learning Disabilitiesm with different games that are picked based on existing special teaching strategies. It is created to question whether serious games can facilitate the work of the professionals or not by comparing it with a normal instructional method, in the context of an educational activity, which is learning the Arabic alphabet.
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0302-9743 and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits..978-3-319-45840-3978-3-319-45841-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Conference proceedings 2016September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays..The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The
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Reality Reaching into Games - Weather as a Dynamic Link to Real-World Streams of Informationevels of information engagement, without negative effect in terms of player sense of immersion and realism. These results indicate the potential for in-game weather to be used as an effective, time varying form of immersive information transfer.
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Serious Games to Develop Social and Emotional Learning in Studentspetencies stand against traditional views. In this light, this paper advocates a provocative position that games can contribute positively to the development of social emotional learning and offers, for discussion, examples from Singapore.
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Game Science or Games and Science? Towards an Epistemological Understanding of Use of Games in Sciens of games is called for. It is explained how understanding the various ways in which data flow happens between the real world and the imaginary world can help us better situate games within scientific fields.
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