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Titlebook: Scientific Visualization of Physical Phenomena; Nicholas M. Patrikalakis (Associate Professor of O Conference proceedings 1991 Springer Ja

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Context Sensitive Normal Estimation for Volume Imagingal for the simulation of light behavior. Thus in volume rendering, the normal vector of the displayed surfaces must be estimated prior to rendering. Unlike existing normal estimation methods, the . approach proposed here considers object and slope discontinuities. It employs segmentation and segment
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Rapid Volume Rendering Using a Boundary-Fill Guided Ray Cast Algorithml data volume via volume rendering methods. The method described here reduces the render time by minimising the number of rays cast. This is achieved by an adaptation of the boundary fill algorithm used in two dimensional raster graphics with ray casting. Because ray casting occurs in an order dicta
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Conference proceedings 1991 design automation of man-made systems. With the increasing emphasis in handling complicated physical and artificial processes and systems and with continuing advances in specialized graphics hardware and processing software and algorithms, visualization is expected to play an increasingly dominant role in the foreseeable future.
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A Particle-Based Computational Model of Cloth Draping Behaviorce our model exhibits this same type of behavior, visualization was our primary means for experimental verification and evaluation. We provide a description of how visualization was used in this research, and include sample visualizations.
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Terrain Perspectives on a Massively Parallel SIMD ComputerThe approach is applicable to height fields, empirical digital terrain models or range-finder data. Examples showing the perspective visualisation of multiple and intersecting surfaces from physically-based empirical and fractal surface modelling are given.
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Aspects of Motion Design for Physically-Based Animationth a raytracer. Complex motion can be both specified and controlled by designing wind fields and by making use of the preview capability. Examples are given of how fields and preview are used to create animated scenes that involve hundreds of objects in wind fields.
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