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Titlebook: Rhythm, Play and Interaction Design; Brigid M. Costello Book 2018 Springer International Publishing AG, part of Springer Nature 2018 Affec

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楼主: EFFCT
发表于 2025-3-23 11:55:49 | 显示全部楼层
Culture and Timending of the impacts of cultural context on rhythmic experience is important for designers of interactive applications because of its potential impact on the end user behaviour. This impact applies not only for those applications aimed at a specific cultural context but also those aimed at the many
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Daily Cycles life. An interview with award winning online educational designer Simon McIntyre, Director of Learning and Innovation at the University of New South Wales, Australia, serves as a perfect lead into the exploration of the larger macro rhythms of human interaction. Simon McIntyre has designed for a wi
发表于 2025-3-23 23:53:16 | 显示全部楼层
Playing Rhythm often used as metaphors for the playing of and with rhythm during human computer interactions. Making a metaphorical connection between digital interaction and physical rhythmic performance might be easily done for games with their varied controllers, common focus on sequenced timing skills and c
发表于 2025-3-24 05:08:22 | 显示全部楼层
Being Swept intowards whatever it is to become. Beginnings sow the seeds not just for rhythmic progression but also for its potential resolution or ending. The rhythmic flow of the beginning of a work is also a key focus in the theatre and performance practice of Clare Grant, a director, dramaturg and performer.
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Crafting Trajectorieserview Patrick Cook and Ilija Melentijevic describe the structural rhythms of small-screen casual games and longer-form big-screen games. They speak about respecting players’ investment of time in a game and staying true to the patterns of expectation that a game promises its players. As they point
发表于 2025-3-24 17:53:37 | 显示全部楼层
Textures and Transitionsractions of its users. To begin our discussion of textures and transitions, we have an interview with classical composer Andrew Schultz. For Schultz, transitions are about creating movement between ideas. Shaping this movement is part of the process he goes through to develop and build textures wit
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