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Titlebook: Research in Terrestrial Impact Structures; Jean Pohl Book 1987 Springer Fachmedien Wiesbaden 1987 Breccia.fracture.impact structure.resear

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,The Sudbury Structure, Ontario, Canada — A Review,recciated footwall rocks. The Whitewater Group occurs within the Sudbury Basin and consists of the diaplectic, heterolithic, glass-rich breccias and melt bodies of the Onaping Formation, the mudstones of the Onwatin Formation and the wackes of the Chelmsford Formation. The Sudbury Igneous Complex in
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Continuous Deposits of the Ries Crater, Germany: Sedimentological and Micropaleontological Investigrated 52.3 m of the “Bunte Breccia” continuous deposits of the Ries crater, and 2.7 m of autochthonous Tertiary “Obere Süßwassermolasse” sediments, terminating in Tertiary “Obere Meeres-molasse” sediments at a depth of 62.7 m. The Bunte Breccia consists of lithic fragments derived from the crater ca
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The Rb-Sr-Age of the Rochechouart Impact Structure, France, and Geochemical Constraints on Impact Mrent melt body from the center of the impact structure. Despite the fact that the analytical data define a mixing line between actual impact melt and alteration product compositions, we believe that this age is of geochronological significance..The determination of a mafic component contributing to
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The Use of Airborne and Spaceborne Radar Images for the Detection and Investigation of Impact Strucspecially in tropical and subtropical environments that are often obscured on aerial photographs and LANDSAT images by cloud cover or by a dense vegetation, SLAR (Side Looking Airborne Radar) images have become a useful tool for reconnaissance work and have contributed to the detection and to the ge
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y without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description
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Lutz Bischoff,Wolfgang Oskierskiy without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description
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B. O. Dressler,G. G. Morrison,W. V. Peredery,B. V. Raoy without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description
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