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Titlebook: Requirements Engineering: Foundation for Software Quality; 24th International W Erik Kamsties,Jennifer Horkoff,Fabiano Dalpiaz Conference p

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楼主: CURD
发表于 2025-3-26 23:01:59 | 显示全部楼层
Johanna Bergman,Thomas Olsson,Isabelle Johansson,Kirsten Rassmus-Gröhnvenues forresearch and be of particular interest to folklorists and linguists, as well as to those working across the full spectrum of social, cultural, and educational studies..978-3-030-02909-8978-3-030-02910-4
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Mitra Bokaei Hosseini,Travis D. Breaux,Jianwei Niuanexplication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3)978-981-10-1244-0978-981-287-518-1Series ISSN 2197-9685 Series E-ISSN 2197-9693
发表于 2025-3-27 09:53:11 | 显示全部楼层
lopment in childlore at a time of major social and cultural change and offers a detailed snapshot of changes in the traditions and language of young people. Topics include: starting a game; counting-out rhymes; games (without songs); singing and chanting games; clapping, skipping, and ball bouncing
发表于 2025-3-27 14:13:40 | 显示全部楼层
Soren Lauesenpshot of changes in the traditions and language of young peoThis book presents a unique annotated collection of some 2000 playground games, rhymes, and wordplay of London children. It charts continuity and development in childlore at a time of major social and cultural change and offers a detailed s
发表于 2025-3-27 19:38:29 | 显示全部楼层
Johanna Bergman,Thomas Olsson,Isabelle Johansson,Kirsten Rassmus-Gröhnpshot of changes in the traditions and language of young peoThis book presents a unique annotated collection of some 2000 playground games, rhymes, and wordplay of London children. It charts continuity and development in childlore at a time of major social and cultural change and offers a detailed s
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Mitra Bokaei Hosseini,Travis D. Breaux,Jianwei Niud research outcomes relating to three game-based learning cu.The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the a
发表于 2025-3-28 09:31:41 | 显示全部楼层
Jonas Paul Winkler,Andreas Vogelsangaradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon t
发表于 2025-3-28 11:57:45 | 显示全部楼层
in the games is often quite different. Looking at these games can shed light on how the minds of each gender are engaged while playing..Educationally, games are used as a vehicle to engage students in the learning process. They are used to drill facts, connect ideas, or help students synthesize dis
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