书目名称 | Representations of Poverty in Videogames | 编辑 | Adam Crowley | 视频video | | 概述 | Looks at representations of the poor and impoverished in videogames.Contributes to an established and expanding field concerned with identity in gaming cultures.Considers how the academic area of inqu | 图书封面 |  | 描述 | .This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like .The Elder Scrolls V: Skyrim. and .World of Warcraft. thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.. | 出版日期 | Book 2022 | 关键词 | Game culture; Identity in games; Poverty in gaming; World of Warcraft; Overwatch; Hearthstone; Diablo; Star | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-00144-4 | isbn_softcover | 978-3-031-00146-8 | isbn_ebook | 978-3-031-00144-4 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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