找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Representations of Poverty in Videogames; Adam Crowley Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license

[复制链接]
查看: 16272|回复: 37
发表于 2025-3-21 18:41:23 | 显示全部楼层 |阅读模式
书目名称Representations of Poverty in Videogames
编辑Adam Crowley
视频video
概述Looks at representations of the poor and impoverished in videogames.Contributes to an established and expanding field concerned with identity in gaming cultures.Considers how the academic area of inqu
图书封面Titlebook: Representations of Poverty in Videogames;  Adam Crowley Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license
描述.This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like .The Elder Scrolls V: Skyrim. and .World of Warcraft. thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations..
出版日期Book 2022
关键词Game culture; Identity in games; Poverty in gaming; World of Warcraft; Overwatch; Hearthstone; Diablo; Star
版次1
doihttps://doi.org/10.1007/978-3-031-00144-4
isbn_softcover978-3-031-00146-8
isbn_ebook978-3-031-00144-4
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

书目名称Representations of Poverty in Videogames影响因子(影响力)




书目名称Representations of Poverty in Videogames影响因子(影响力)学科排名




书目名称Representations of Poverty in Videogames网络公开度




书目名称Representations of Poverty in Videogames网络公开度学科排名




书目名称Representations of Poverty in Videogames被引频次




书目名称Representations of Poverty in Videogames被引频次学科排名




书目名称Representations of Poverty in Videogames年度引用




书目名称Representations of Poverty in Videogames年度引用学科排名




书目名称Representations of Poverty in Videogames读者反馈




书目名称Representations of Poverty in Videogames读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 23:44:17 | 显示全部楼层
Introduction,tion paid to discipline-specific rhetorical practices for addressing both poverty and economics. The chapter associates such scholarship with the transmedia concept of slumming for the purpose of framing videogame representations of poverty with a specific tradition. The chapter then analyzes a titl
发表于 2025-3-22 01:37:45 | 显示全部楼层
Relative Poverty and Slumming Simulations, general term “poverty” can be specified so that it is productive for considering complicated, in-game social systems. The term “relative poverty” is then defined and deployed for considerations of select ethical and behavioral concerns associated with Activision Blizzard’s corporate holdings: for e
发表于 2025-3-22 04:37:34 | 显示全部楼层
发表于 2025-3-22 10:43:56 | 显示全部楼层
发表于 2025-3-22 14:54:43 | 显示全部楼层
Human Subjects and Digital Poverty, To pursue this and related questions, the chapter considers scholarship on the rise of digital media and relationships such media have with postmodern commentaries on capitalist systems. The chapter offers the history of the Avant-Pop literary movement, which has a special interest in the videogame
发表于 2025-3-22 18:19:17 | 显示全部楼层
Conclusion, Shelly Rubin’s characterization of “gentility” as it might be related to middle-class populations in the United States. This work leads to a tracing out and aligning of select storytelling values relevant to the realization of impoverished and affluent communities in a storytelling tradition with r
发表于 2025-3-22 21:16:47 | 显示全部楼层
发表于 2025-3-23 01:42:49 | 显示全部楼层
Human Subjects and Digital Poverty,ic status and the kinds of economic systems that are represented in videogames. This work takes a special interest in Alexander Galloway’s concept of “congruence” and his associated notions of “social realism.”
发表于 2025-3-23 08:21:19 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-6-9 12:15
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表