找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Rendering with mental ray®; Thomas Driemeyer Book 20012nd edition Springer-Verlag Wien 2001 3D.Computergraphik.animation.computer graphics

[复制链接]
楼主: necrosis
发表于 2025-3-30 09:25:29 | 显示全部楼层
Volume Rendering,els. It is possible to write volume shaders that act as sub-renderers in their domain of space, performing object and volume intersection tests like mental ray does. However, in practice volume shaders are used for effects like those in the above list; mental ray can handle solid object intersections much more efficiently.
发表于 2025-3-30 12:22:15 | 显示全部楼层
Cameras,The scene cannot be rendered from multiple viewpoints simultaneously. It is, however, possible to define multiple cameras and attach their camera instances to the root group; the one to be used must be passed to the render statement. See the simple cube example on page 28 for a very simple scene setup.
发表于 2025-3-30 16:38:49 | 显示全部楼层
发表于 2025-3-30 21:52:21 | 显示全部楼层
Scene Construction,g a text editor, but in general scenes will be too complex for that and are created by modeling, animation, and CAD tools instead. However, this book uses simple scenes that can be typed in with a text editor, or taken from the sample scenes provided with the mental ray distribution.
发表于 2025-3-31 03:04:40 | 显示全部楼层
Contours,rendering about where and how contour lines should be placed, and then, during postprocessing, drawing contours based on the results. Drawing can take place on top of the rendered color image, or in a blank color frame buffer (if only the contours are desired), or to a PostScript file. All stages of contour rendering are programmable with shaders.
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 吾爱论文网 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
QQ|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-8-9 15:41
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表