书目名称 | Real-Time Visual Effects for Game Programming |
编辑 | Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin Kang |
视频video | |
概述 | First instructional guide to visual effects in game programming.Equips readers to handle complex visual effects technique by providing many practical complex examples.Covers many different application |
丛书名称 | Gaming Media and Social Effects |
图书封面 |  |
描述 | This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. |
出版日期 | Book 2015 |
关键词 | Fire Simulation; Game Programming; Physically Based Rendering; Physics of Visual Effects; Visual Effects |
版次 | 1 |
doi | https://doi.org/10.1007/978-981-287-487-0 |
isbn_softcover | 978-981-10-1348-5 |
isbn_ebook | 978-981-287-487-0Series ISSN 2197-9685 Series E-ISSN 2197-9693 |
issn_series | 2197-9685 |
copyright | Springer Science+Business Media Singapore 2015 |