书目名称 | Ready | 副标题 | A Commodore 64 Retro | 编辑 | Roberto Dillon | 视频video | | 概述 | Accessible but detailed writing style makes the book suitable for a wide range of readers, including academic researchers focusing on the history of computing, amateurs and the general public.Provides | 图书封面 |  | 描述 | .How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?.This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries..Starting from Jack Tramiel‘s vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was..Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bi | 出版日期 | Book 2015 | 关键词 | Commodore 64 architecture; Game Engines; Game connection; Game design methodology; Interactive Environme | 版次 | 1 | doi | https://doi.org/10.1007/978-981-287-341-5 | isbn_softcover | 978-981-10-1257-0 | isbn_ebook | 978-981-287-341-5 | copyright | Springer Science+Business Media Singapore 2015 |
The information of publication is updating
|
|