书目名称 | Rapid Game Development Using Cocos2d-JS | 副标题 | An end-to-end guide | 编辑 | Hemanth Kumar,Abdul Rahman | 视频video | | 概述 | Covers the essential topics for typical game development..Topics are grouped in chapters in such a way that it is suitable for both beginners and intermediates..Examples are framed to match real time | 图书封面 |  | 描述 | .Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. .Rapid Game Development Using Cocos2d-JS. teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. .You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. .What You‘ll Learn.Get a simple head start in Cocos2d-JS.Gain an architectural overview of the different blocks of the framework.Master sprites, spritesheets, and frame animation.Work with the event system in Cocos2d-JS.Discover the animation APIs in Cocos2d-JS.Leverage the built-in physics engine .Who This Book Is For.Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference. . | 出版日期 | Book 2016 | 关键词 | cocos2djs; cocos2d-js; gamedev; indiedev; ios; android; cocos2d js | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-2553-0 | isbn_softcover | 978-1-4842-2552-3 | isbn_ebook | 978-1-4842-2553-0 | copyright | Hemanth Kumar 2016 |
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