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Titlebook: Radical Solutions and eLearning; Practical Innovation Daniel Burgos Book 2020 Springer Nature Singapore Pte Ltd. 2020 Educational Technolog

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发表于 2025-3-21 17:29:09 | 显示全部楼层 |阅读模式
书目名称Radical Solutions and eLearning
副标题Practical Innovation
编辑Daniel Burgos
视频video
概述Presents a comprehensive compendium of breakthroughs, both current and imminent, to improve higher education.Provides pioneering ideas from the leading experts in their fields.Offers real-world exampl
丛书名称Lecture Notes in Educational Technology
图书封面Titlebook: Radical Solutions and eLearning; Practical Innovation Daniel Burgos Book 2020 Springer Nature Singapore Pte Ltd. 2020 Educational Technolog
描述.Educational Technology is the right couple to a radical innovation. Thanks to the appropriate technology in the right context with the best fit to the target audience, education can be drastically improved, meaning a better performance, competence achievement, match with the user’s expectations and with the market needs. Serious games, Virtual reality, Augmented reality, Remote labs, Online learning, Blockchain, Mobile learning and many other key technologies allow for a better explanation of so many subjects, and even more: for a complete student involvement and a full teacher engagement into the educational system. Technology gives another angle to the same content, provides the user with a personalised experience and pushes the limits of knowledge a little further, every time. This book presents a number of radical innovations through technology, from experienced cases studies, to be replicated and inspired by; a powerful resource handbook for cutting-edge education..
出版日期Book 2020
关键词Educational Technology; eLearning; Blended Learning; Personalised Learning Itineraries; Virtual Classroo
版次1
doihttps://doi.org/10.1007/978-981-15-4952-6
isbn_softcover978-981-15-4954-0
isbn_ebook978-981-15-4952-6Series ISSN 2196-4963 Series E-ISSN 2196-4971
issn_series 2196-4963
copyrightSpringer Nature Singapore Pte Ltd. 2020
The information of publication is updating

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The Evolution of Educational Game Designs From Computers to Mobile Devices: A Comprehensive Review,have started gaining an increasing attention from researchers and practitioners. This paper investigates the impact of mobile technologies on designing and delivering educational mobile games. In particular, it investigates the evolution of educational games design from being used on computers to be
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Games and Gamification in the Classroom, group of students and obtain a more efficient learning. This is how the Serious Games and the Gamification arise. The first ones are interactive software specially designed to favor the acquisition of knowledge and skills or behavior changes, in an environment similar to videogames. The second one
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