书目名称 | Quality of Experience Modeling for Cloud Gaming Services |
编辑 | Saman Zadtootaghaj |
视频video | |
概述 | Introduces a gaming Quality of Experience (QoE) model that can be used to predict.Describes multiple video quality models, signal-based, bitstream-based.Presents guidelines for conducting the subjecti |
丛书名称 | T-Labs Series in Telecommunication Services |
图书封面 |  |
描述 | This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the le |
出版日期 | Book 2022 |
关键词 | Human-computer interaction; Multimedia systems; Quality of Experience; Gaming Quality of Experience; Vid |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-030-98249-2 |
isbn_softcover | 978-3-030-98251-5 |
isbn_ebook | 978-3-030-98249-2Series ISSN 2192-2810 Series E-ISSN 2192-2829 |
issn_series | 2192-2810 |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |