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Titlebook: Programming Sudoku; Wei-Meng Lee Book 2006 Wei-Meng Lee 2006 .NET.Web Services.Windows.artificial intelligence.game theory.language.progra

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书目名称Programming Sudoku
编辑Wei-Meng Lee
视频video
概述Sudoku is amazingly popular.A beginning programmer’s guide with a gaming slant. It mixes learning and fun.Teaches the reader how to build a fun, complex, and addictive puzzle game
图书封面Titlebook: Programming Sudoku;  Wei-Meng Lee Book 2006 Wei-Meng Lee 2006 .NET.Web Services.Windows.artificial intelligence.game theory.language.progra
描述.Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution...Programming Sudoku. provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you‘ll learn how to get a computer to solve these puzzles for you...This is a fun, intriguing read, whether you‘re a novice or advanced programmer. It acknowledges the .NET platform as a base, but you‘ll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform..
出版日期Book 2006
关键词; NET; Web Services; Windows; artificial intelligence; game theory; language; programming; user interface
版次1
doihttps://doi.org/10.1007/978-1-4302-0138-0
isbn_softcover978-1-59059-662-3
isbn_ebook978-1-4302-0138-0
copyrightWei-Meng Lee 2006
The information of publication is updating

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