书目名称 | Production Rendering | 副标题 | Design and Implement | 编辑 | Ian Stephenson | 视频video | | 概述 | A practical discussion of how computer graphics are rendered.Brings together all the skills needed to develop a rendering system, not usually found in one volume.Each chapter covers a separate element | 图书封面 |  | 描述 | .In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. .Production Rendering: Design and Implementation. is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines...Key Topics:..- A rendering framework for managing a micro polygon-oriented graphics pipeline..- Problems presented by different types of geometry showing how different surface types can be made ready for shading..- Shading and how it fits into a rendering pipeline..- How to write a good shader compiler..- Ray tracing in a production renderer..- Incorporating global illumination into a renderer..- Gathering surface samples into a final image..- Tips and tricks in rendering. | 出版日期 | Book 2005 | 关键词 | Animation; Augmented Reality; Autodesk Maya; Maya; Open Source; Renderer; Shader; Shading; computer animatio | 版次 | 1 | doi | https://doi.org/10.1007/b138603 | isbn_softcover | 978-1-84996-929-1 | isbn_ebook | 978-1-84628-085-6 | copyright | Springer-Verlag London 2005 |
The information of publication is updating
|
|