书目名称 | Primitive Interaction Design | 编辑 | Kei Hoshi,John Waterworth | 视频video | | 概述 | Discusses the issues in conventional, market-driven, interaction design practices.Proposes an extended vision of human-experiential design, emphasizing the importance of unconscious being, myth and em | 丛书名称 | Human–Computer Interaction Series | 图书封面 |  | 描述 | .Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users’ needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are. ..Primitive Interaction Design .is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as “savages”, as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the | 出版日期 | Book 2020 | 关键词 | Interaction design; Culture of HCI; Human-computer interaction; Consciousness; User Experience; Critical | 版次 | 1 | doi | https://doi.org/10.1007/978-3-030-42954-6 | isbn_softcover | 978-3-030-42956-0 | isbn_ebook | 978-3-030-42954-6Series ISSN 1571-5035 Series E-ISSN 2524-4477 | issn_series | 1571-5035 | copyright | Springer Nature Switzerland AG 2020 |
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