书目名称 | Playing with the Past |
编辑 | Erik Champion |
视频video | |
概述 | There is very little concentrated literature on theory and practice in creating meaningful interaction in virtual environments, especially those designed to communicate heritage or history.The book co |
丛书名称 | Human–Computer Interaction Series |
图书封面 |  |
描述 | How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel?Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningfuland relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learni |
出版日期 | Book 20111st edition |
关键词 | 3D Usability; 3D Worlds; Architecture; Cultural Heritage; Cultural Learning; Game Design; Historical Learn |
版次 | 1 |
doi | https://doi.org/10.1007/978-1-84996-501-9 |
isbn_softcover | 978-1-4471-2595-2 |
isbn_ebook | 978-1-84996-501-9Series ISSN 1571-5035 Series E-ISSN 2524-4477 |
issn_series | 1571-5035 |
copyright | Springer-Verlag London Limited 2011 |