书目名称 | Physical Play and Children’s Digital Games | 编辑 | Krystina Madej | 视频video | | 概述 | Includes supplementary material: | 丛书名称 | SpringerBriefs in Computer Science | 图书封面 |  | 描述 | Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play..The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in conte | 出版日期 | Book 2016 | 关键词 | play and games; experiential games; haptic games; children‘s games; learning games | 版次 | 1 | doi | https://doi.org/10.1007/978-3-319-42875-8 | isbn_softcover | 978-3-319-42874-1 | isbn_ebook | 978-3-319-42875-8Series ISSN 2191-5768 Series E-ISSN 2191-5776 | issn_series | 2191-5768 | copyright | The Author(s) 2016 |
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