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Titlebook: New Trends in Computer Graphics; Proceedings of CG In Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1988 Springer-Verlag B

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书目名称New Trends in Computer Graphics
副标题Proceedings of CG In
编辑Nadia Magnenat-Thalmann,Daniel Thalmann
视频video
图书封面Titlebook: New Trends in Computer Graphics; Proceedings of CG In Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1988 Springer-Verlag B
描述New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International ‘88 (COl ‘88). COl ‘88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI ‘88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the s
出版日期Conference proceedings 1988
关键词3D; Augmented Reality; CAD; algorithms; animation; computer animation; computer graphics; geometric modelin
版次1
doihttps://doi.org/10.1007/978-3-642-83492-9
isbn_softcover978-3-642-83494-3
isbn_ebook978-3-642-83492-9
copyrightSpringer-Verlag Berlin Heidelberg 1988
The information of publication is updating

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“Occursus Cum Novo” - Computer Animation by Ray Tracing in a Networkf work stations is described which enabled us to generate a 5-minutes raytraced animation within 2 months without affecting any of the regular users of the work stations. The results of the project are of general interest since they show a way for efficient high quality photo-realistic animation synthesis for the future.
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Design and Implementation of the Animation Language SOLARve kinds of abstractions are supported, i.e. structural, motion, functional, character and world modeling. Together, they provide good support for programming animation. All interactions between graphical objects are achieved through its messagepassing mechanism. This paper describes the main features of SOLAR and its implementation.
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A Strategy for Mapping Parallel Ray-Tracing into a Hypercube Multiprocessor Systemrs. As a result, we can realize a communication-effective implementation of parallel ray-tracing on the hypercube multiprocessor system. The mapping is derived from the byproduct of octree encoding of an object space.
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AVENUE: An Integrated 3-D Animation Systemtem concept[1], a modeling method using a geometry language, and a motion specification method using a 3-D interactive parametric keyframe and rule based motion analysis. They also explain a rendering technique that uses sub-division technique for CSG(Constructive Solid Geometry) with deformation.
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3-D Facial Animation Using Image Samples with texture mapping techniques to synthesise and animate facial images which are convincing enough to be comparable with real video images. Animation is achieved by manipulation of a 3-D model of the subject’s face in conjunction with a set of pre-stored digitised image samples.
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A General Shading Model two are not. It is the purpose of this paper to introduce a general model that is invariant with respect to rotation, can be applied either before or after projection and is insensitive to the presence of concave vertices.
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