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Titlebook: Networked Group Communication; First International Luigi Rizzo,Serge Fdida Conference proceedings 1999 Springer-Verlag Berlin Heidelberg 1

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楼主: Agoraphobia
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Building Groups Dynamically: A CORBA Group Self-Design Service,struction of groups. From a global point of view, the GSD protocol enables the system to be organised into a tree-structure whose nodes are groups. From a local point of view, it enables a group to be sub-divided autonomously and independently of the others. This paper presents the GSD protocol and
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HyperCast: A Protocol for Maintaining Multicast Group Members in a Logical Hypercube Topology,le which support efficient exchange of control information between the members of a multicast group. Recently, we proposed the use of a control topology, which organizes multicast group members in a logical ., and transmits all control information along the edges of the hypercube. In this paper, we
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Support for Reliable Sessions with a Large Number of Members,g the group can scale. In this paper we describe an algorithm using the concept of scoping that we believe significantly enhances the ability to localize traffic for the service discovery aspect of many protocols, and hence their ability to scale. The algorithm is based upon the notion of a hierarch
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Distributed Core Multicast (DCM): A Multicast Routing Protocol for Many Groups with Few Receivers,with a very large number of multicast groups with a small number of receivers. Such a case occurs, for example, when multicast addresses are allocated to mobile hosts, as a mechanism to manage Internet host mobility or in large distributed simulations. For such cases, existing dense or sparse mode m
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Reducing Replication of Data in a Layered Video Transcoder,yered multicast transmission. . performs a very simple strategy for filtering data, thus generates some amount of redundancy in the output streams. While this redundancy is useful to let receivers tolerate losses and change their subscription level without experiencing inconsistencies in the receive
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Providing Interactive Functions through Active Client-Buffer Management in Partitioned Video Multiche problem is how to provide interactive functions to individual clients within the multicast framework without compromising the scalability of the multicast paradigm. In this paper, we propose an active buffer management scheme to provide interactive functions in partitioned video broadcast. Our sc
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