书目名称 | Moving from Unity to Godot | 副标题 | An In-Depth Handbook | 编辑 | Alan Thorn | 视频video | | 概述 | A unique, quick, no-nonsense guide to migrating from Unity to Godot.Covers unique C# coding for Godot.High-quality case studies for learning powerful techniques | 图书封面 |  | 描述 | .Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. .Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You‘ll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you‘ll work with reusable assets, such as textures. .The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You‘ll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With .Moving from Unity to Godot. you’ll be ready to create amazing 2D and 3D games that will supercharge your business. ..What You Will Learn..Explorethe similarities and differences between Unity and Godot.Maximize the benefits from Unity and Godot.Create believable game world and characters with Godot.Master the unique aspects of C# coding in Godot..Who This Book is For.Developers familiar with Unity who want to | 出版日期 | Book 2020 | 关键词 | Godot; Unity; C#; Migrating; Open source; Game engine; 2D and 3D; Case Studies | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-5908-5 | isbn_softcover | 978-1-4842-5907-8 | isbn_ebook | 978-1-4842-5908-5 | copyright | Alan Thorn 2020 |
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