书目名称 | Motion in Games |
副标题 | 4th International Co |
编辑 | Jan M. Allbeck,Petros Faloutsos |
视频video | |
概述 | Up-to-date results.Fast track conference proceedings.State-of-the-art report |
丛书名称 | Lecture Notes in Computer Science |
图书封面 |  |
描述 | This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation. |
出版日期 | Conference proceedings 2011 |
关键词 | 3D video; game development; real-time simulation; social roles; spatial analysis; algorithm analysis and |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-642-25090-3 |
isbn_softcover | 978-3-642-25089-7 |
isbn_ebook | 978-3-642-25090-3Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
issn_series | 0302-9743 |
copyright | Springer-Verlag GmbH Berlin Heidelberg 2011 |