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Titlebook: Motion in Games; Second International Arjan Egges,Roland Geraerts,Mark Overmars Conference proceedings 2009 Springer-Verlag Berlin Heidelbe

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书目名称Motion in Games
副标题Second International
编辑Arjan Egges,Roland Geraerts,Mark Overmars
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Motion in Games; Second International Arjan Egges,Roland Geraerts,Mark Overmars Conference proceedings 2009 Springer-Verlag Berlin Heidelbe
描述Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21–24, 2009 in Zeist, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilizationbetween these communities can considerably advance the state of the art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. In total, the workshop this year consisted of 27 high-quality presentations by a selection of internationally renownedspeakers in
出版日期Conference proceedings 2009
关键词H; 264; avatars; computer graphics; facial animation; inverse kinematics; motion analysis; motion capture; m
版次1
doihttps://doi.org/10.1007/978-3-642-10347-6
isbn_softcover978-3-642-10346-9
isbn_ebook978-3-642-10347-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2009
The information of publication is updating

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https://doi.org/10.1007/978-3-642-10347-6H; 264; avatars; computer graphics; facial animation; inverse kinematics; motion analysis; motion capture; m
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978-3-642-10346-9Springer-Verlag Berlin Heidelberg 2009
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Motion in Games978-3-642-10347-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
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0302-9743 e Dutch research project GATE. In total, the workshop this year consisted of 27 high-quality presentations by a selection of internationally renownedspeakers in978-3-642-10346-9978-3-642-10347-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Conference proceedings 2009her researchers from this variety of ?elds to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. In total, the workshop this year consisted of 27 high-quality presentations by a selection of internationally renownedspeakers in
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