书目名称 | Motion in Games | 副标题 | Second International | 编辑 | Arjan Egges,Roland Geraerts,Mark Overmars | 视频video | | 丛书名称 | Lecture Notes in Computer Science | 图书封面 |  | 描述 | Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21–24, 2009 in Zeist, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilizationbetween these communities can considerably advance the state of the art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. In total, the workshop this year consisted of 27 high-quality presentations by a selection of internationally renownedspeakers in | 出版日期 | Conference proceedings 2009 | 关键词 | H; 264; avatars; computer graphics; facial animation; inverse kinematics; motion analysis; motion capture; m | 版次 | 1 | doi | https://doi.org/10.1007/978-3-642-10347-6 | isbn_softcover | 978-3-642-10346-9 | isbn_ebook | 978-3-642-10347-6Series ISSN 0302-9743 Series E-ISSN 1611-3349 | issn_series | 0302-9743 | copyright | Springer-Verlag Berlin Heidelberg 2009 |
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