书目名称 | Mobile 3D Graphics | 编辑 | Alessio Malizia | 视频video | | 概述 | Provides a comprehensive reference to 3D mobile graphics programming, using OpenGL ES and including recent advances in mobile computer graphics techniques and applications.The book teaches fundamental | 图书封面 |  | 描述 | We may consider technology as the set of tools, both hardware and software, that help us improve our performance in di?erent working (and playing) - cations; it includes all the man-made objects from paper to the latest audio book. Information technology helps to use, edit, share, and exchange kno- edge,intheformofdocuments—textual,acoustic,andpictorial—quicklyand e?ciently. E. D. Hirsch, Jr. pointed out that literate people in every society and every culture share a body of knowledge that enables them to commu- cate with each other and make sense of the world around them. The kinds of things a literate person knows vary from society to society and from era to era, so there is no absolute de?nition of literacy; the same holds for computer literacy. We may look at technology literacy from three di?erent dimensions: capabilities, knowledge, and ways of thinking and acting. According to this scheme, such dimensions can be placed along a continuum - from low to high, limited to extensive, and poorly developed to well developed. In such a thr- dimensional(3D)space,arethedi?erentproductsandgadgetsinoureveryday life, like the iPod, that are extensively developed, and have high-level ca- b | 出版日期 | Textbook 2006 | 关键词 | 3D; Java; OpenGL; Standards; animation; code; computer graphics; graphics programming; multimedia; rendering | 版次 | 1 | doi | https://doi.org/10.1007/978-1-84628-660-5 | isbn_softcover | 978-1-84628-383-3 | isbn_ebook | 978-1-84628-660-5 | copyright | Springer-Verlag London 2006 |
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