书目名称 | Mixed Reality for Education |
编辑 | Yiyu Cai,Eleni Mangina,Sui Lin Goei |
视频video | |
概述 | Highlights state-of-the-art technology research on mixed reality, simulation, and serious games for education.Covers applications in educational topics such as K-12 STEAM, Tertiary/Professional, Speci |
丛书名称 | Gaming Media and Social Effects |
图书封面 |  |
描述 | This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games intheir education..Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via |
出版日期 | Book 2023 |
关键词 | Mixed Reality; Virtual Reality; Augmented Reality; Educational Simulations; Serious Games; Virtual Traini |
版次 | 1 |
doi | https://doi.org/10.1007/978-981-99-4958-8 |
isbn_softcover | 978-981-99-4960-1 |
isbn_ebook | 978-981-99-4958-8Series ISSN 2197-9685 Series E-ISSN 2197-9693 |
issn_series | 2197-9685 |
copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor |