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Titlebook: Mixed Reality and Gamification for Cultural Heritage; Marinos Ioannides,Nadia Magnenat-Thalmann,George P Textbook 2017 Springer Internatio

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发表于 2025-3-21 19:09:08 | 显示全部楼层 |阅读模式
书目名称Mixed Reality and Gamification for Cultural Heritage
编辑Marinos Ioannides,Nadia Magnenat-Thalmann,George P
视频video
概述Offers an essential introduction to the theories, development and applications of enabling technologies for mixed reality and gamified interaction in the context of cultural heritage and creative indu
图书封面Titlebook: Mixed Reality and Gamification for Cultural Heritage;  Marinos Ioannides,Nadia Magnenat-Thalmann,George P Textbook 2017 Springer Internatio
描述.This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines..To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage..This book is intended for all heritage prof
出版日期Textbook 2017
关键词Cultural Heritage; Virtual Reality; Gamification; Computer Graphics; Animation; Arts and Humanities
版次1
doihttps://doi.org/10.1007/978-3-319-49607-8
isbn_softcover978-3-319-84198-4
isbn_ebook978-3-319-49607-8
copyrightSpringer International Publishing AG 2017
The information of publication is updating

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978-3-319-84198-4Springer International Publishing AG 2017
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Mixed Reality and Gamification for Cultural Heritage
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ons include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage..This book is intended for all heritage prof978-3-319-84198-4978-3-319-49607-8
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