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Titlebook: Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conferenc; Pierpaolo Vittorini,Tania Di Mascio,

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TEL Adoption in the Riconnessioni Project,ian school system and subsequently presents an overview of the Riconnessioni project: a 3-year initiative to innovate Turin’s primary and lower-secondary school system through an increase in TEL adoption and use enabled by state of the art infrastructure and a citywide teacher training programme. Th
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Cognitive Complexity Analysis of Learning-Related Texts: A Case Study on School Textbooks, required to process the information which is present in the content of the text. A standard methodology to identify cognitive complexity is the use of Bloom’s Taxonomy. However, as observed from the experiments that some of the action verbs are often present in multiple cognitive levels causing amb
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Automatic Content Analysis of Computer-Supported Collaborative Inquiry-Based Learning Using Deep Nestigate them in technology-enhanced settings. Scaffolds can enhance CSCIL processes so that students can complete more challenging problems than they could without scaffolds. Scaffolding CSCIL, however, would optimally adapt to the needs of a specific context, group, and stage of the group’s learnin
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HRS-EDU: Architecture to Control Social Robots in Education,DU architecture to control the social robot behavior in learning environments. Concepts such as psychological theory of flow, scaffolding educational strategy and software agents were considered to design the BDI agent architecture (Beliefs, Desires, Intentions). The computational implementation was
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Authoring Interactive Videos for e-Learning: The ELEVATE Tool Suite,h concerns the definition of methodologies and authoring tools for teachers and instructional designers for the creation of interactive videos, as well as studies on how to evaluate their effectiveness in distance learning. In the context of the ELEVATE project, we are developing a tool suite that o
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Methodological Guidelines to Build Collaborative Serious Games Based on Intelligent Agents,lem solving, specific topics, or skills development, always focused on improving learning. The aim of this paper is to offer methodological guidelines to build collaborative serious games based on intelligent agents along with awareness services in order to support virtual learning processes. This m
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