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Titlebook: Mathematical Progress in Expressive Image Synthesis III; Selected and Extende Yoshinori Dobashi,Hiroyuki Ochiai Conference proceedings 2016

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书目名称Mathematical Progress in Expressive Image Synthesis III
副标题Selected and Extende
编辑Yoshinori Dobashi,Hiroyuki Ochiai
视频video
概述Contains selected papers from the symposium "Mathematical Progress in Expressive Image Synthesis" (MEIS2015).Is authored by leading international researchers in the field.Discusses contemporary issues
丛书名称Mathematics for Industry
图书封面Titlebook: Mathematical Progress in Expressive Image Synthesis III; Selected and Extende Yoshinori Dobashi,Hiroyuki Ochiai Conference proceedings 2016
描述“Progress in Expressive Image Synthesis”(MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of thesymposium was to provide a unique venue where various issues in computergraphics (CG) application fields could be discussed by mathematicians, CGresearchers, and practitioners. Through the previous symposiums MEIS2013 andMEIS2014, mathematicians as well as CG researchers have recognized that CG is aspecific and practical activity derived from mathematical theories. Issuesfound in CG broaden the field of mathematics and vice versa, and CG visualizesmathematical theories in an aesthetic manner. In this volume, the editors aim toprovoke interdisciplinary research projects through thepeer-reviewed papersand poster presentations at the this year’s symposium. This book capturesinteractions among mathematicians, CG researchers, and practitioners sharingimportant, state-of-the-art issues in graphics and visual perception. The bookis suitable for all CG researchers seeking open problem areas and especiallyfor those entering the field who have not yet selected a research direction..
出版日期Conference proceedings 2016
关键词Computer graphics; Geometry; Computational fluid dynamics; Lie theory; Function interpolation
版次1
doihttps://doi.org/10.1007/978-981-10-1076-7
isbn_softcover978-981-10-9322-7
isbn_ebook978-981-10-1076-7Series ISSN 2198-350X Series E-ISSN 2198-3518
issn_series 2198-350X
copyrightSpringer Science+Business Media Singapore 2016
The information of publication is updating

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A Construction Method for Discrete Constant Negative Gaussian Curvature Surfaces,a construction method for discrete constant negative Gaussian curvature surfaces, the nonlinear d’Alembert formula. The heart of this formula is the Birkhoff decomposition, and we give a simple algorithm for the Birkhoff decomposition in Lemma .. As an application, we draw figures of discrete consta
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Fabrication-Aware Geometry Processing,is a short overview of fabrication-aware algorithms to solve classical geometry processing problems such as intersection-free mesh deformation, surface parametrization, semi-regular meshing and vector field design.
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Active Comicing for Freehand Drawing Animation,em, the user draws several 2D freeform strokes interactively on multiple frames, and the system automatically constructs stroke-to-stroke interpolation frames. To compose a comprehensive and coherent least-distorting interpolation, we assume input stroke has ghost points, which are additional points
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A Multilayered Model for Artificial Intelligence of Game Characters as Agent Architecture,w and software modules. In this twenty years, an agent’s inner intelligence model has been studied and developed by many game AI programmers in game titles. A whole image of a current agent’s intelligent model is explained.
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Visual Media Culture Supported by Illusion of Depth,this difference, we can enjoy visual media without the need to put forth any special effort. Why can we do this? This question can be partly answered by studying the illusion of depth. It seems that human brains try to recover the depth from images with strong preference for special subclasses of ob
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Wang Tile Modeling of Wall Patterns,feeling to the building. In this chapter, we introduce a modeling method for wall patterns using Wang tiles which are known for creating aperiodic tiling of the plane under certain conditions. We introduce a class of Wang tiles and prove that any rectangle with border constraints and bigger than a .
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