书目名称 | Ludonarrative Synchronicity in the ‘BioShock‘ Trilogy | 编辑 | Lyz Reblin-Renshaw | 视频video | | 概述 | Analyses the BioShock trilogy in depth, which allows for multiple points of comparison and correlation that appear in all three games.Details narratological and ludological aspects of each game.Examin | 图书封面 |  | 描述 | This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the .BioShock .franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. .Ludonarrative Synchronicity in the BioShock Trilogy .will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism. | 出版日期 | Book 2020 | 关键词 | Bioshock franchise; Games studies; Narration and gameplay; Narratology studies; Ludology; Video game stud | 版次 | 1 | doi | https://doi.org/10.1007/978-3-030-63868-9 | isbn_softcover | 978-3-030-63870-2 | isbn_ebook | 978-3-030-63868-9 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
The information of publication is updating
|
|