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Titlebook: Location-Based Gaming; Play in Public Space Dale Leorke Book 2019 The Editor(s) (if applicable) and The Author(s) 2019 urban planning.locat

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发表于 2025-3-21 16:56:22 | 显示全部楼层 |阅读模式
书目名称Location-Based Gaming
副标题Play in Public Space
编辑Dale Leorke
视频videohttp://file.papertrans.cn/588/587811/587811.mp4
概述First book to combine a theoretical and empirical analysis of location-based games, from their emergence in the early 2000s through to their current commercial and publicly-funded iterations.Provides
图书封面Titlebook: Location-Based Gaming; Play in Public Space Dale Leorke Book 2019 The Editor(s) (if applicable) and The Author(s) 2019 urban planning.locat
描述Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like .Pokémon Go. and its incorporation into ‘smart city’ strategies.. .Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circ
出版日期Book 2019
关键词urban planning; location based gaming; Pokemon Go theory; play and public space; gaming interaction
版次1
doihttps://doi.org/10.1007/978-981-13-0683-9
isbn_softcover978-981-13-4478-7
isbn_ebook978-981-13-0683-9
copyrightThe Editor(s) (if applicable) and The Author(s) 2019
The information of publication is updating

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发表于 2025-3-21 22:55:40 | 显示全部楼层
978-981-13-4478-7The Editor(s) (if applicable) and The Author(s) 2019
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Book 2019. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like .Pok
发表于 2025-3-23 01:17:09 | 显示全部楼层
A Definition and Brief History of Location-Based Games (2001–08)ation-based gaming’s early history, concentrating on seminal games such as . (Blast Theory & Mixed Reality Lab, 2001), . (It’s Alive!, 2001), and . (Newt Games, 2003). Lastly, I define the term itself, considering it alongside other prominent terms such as locative gaming, ubiquitous gaming, and pervasive gaming.
发表于 2025-3-23 02:59:28 | 显示全部楼层
Urban Policy and Participatory Planning Location-Based Gamesof two participatory planning location-based games: . (2010) and . (2012), both designed by the Engagement Lab in Boston. Drawing on discussions of these games and an interview with the Engagement Lab’s director, I consider how their partnership with the city both enables and constrains these games’ goals and their players’ experiences.
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