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Titlebook: Light Shadow Space; Architectural Render Horst Sondermann Book 2008Latest edition Springer-Verlag Vienna 2008 Architecture.Cinema 4D ®

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书目名称Light Shadow Space
副标题Architectural Render
编辑Horst Sondermann
视频video
概述Step-by-step approach to the correct lighting of 3D architecture models.Fascinating results with the correct lighting.Improve your CAD models with Cinema 4D®
图书封面Titlebook: Light Shadow Space; Architectural Render Horst Sondermann Book 2008Latest edition Springer-Verlag Vienna 2008 Architecture.Cinema 4D ®
描述.The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools – both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version. .
出版日期Book 2008Latest edition
关键词Architecture; Cinema 4D ®
版次1
doihttps://doi.org/10.1007/978-3-211-69381-0
copyrightSpringer-Verlag Vienna 2008
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发表于 2025-3-21 22:35:49 | 显示全部楼层
Horst SondermannStep-by-step approach to the correct lighting of 3D architecture models.Fascinating results with the correct lighting.Improve your CAD models with Cinema 4D®
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Handling Polygon Bodies,You are always working with arrays of polygons when using imported CAAD models. As you can see in the Illustration above, the Barcelona Pavilion model consists of a number of elements that are listed in the Object Manager marked with a small blue triangle. The blue triangle indicates that the objects are polygon bodies (lllus. 01).
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Light Sources in Cinema 4D,Since we are mainly discussing lighting for architectural models in this book, the light sources Cinema 4D offers are worth being introduced in a separate chapter. As always, we will only examine the most necessary aspects, further investigation of the details in the online reference being highly recommendable.
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Shadows in Cinema 4D,In the previous chapter, we consciously omitted the subject of shadowing in the discussion of Cinema 4d light sources to keep matters simple. Now we will discuss the subject in a chapter of its own.
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Space and Central Lighting,We will concentrate on a simple lighting model to get started: a spherical light source will brighten a room, a table will cast a shadow on the floor.
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