找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Learning Computer Graphics; From 3D Models to An Shalini Govil-Pai,Rajesh Pai Textbook 1998 Springer Science+Business Media New York 1998 3

[复制链接]
查看: 8294|回复: 35
发表于 2025-3-21 17:41:02 | 显示全部楼层 |阅读模式
书目名称Learning Computer Graphics
副标题From 3D Models to An
编辑Shalini Govil-Pai,Rajesh Pai
视频video
图书封面Titlebook: Learning Computer Graphics; From 3D Models to An Shalini Govil-Pai,Rajesh Pai Textbook 1998 Springer Science+Business Media New York 1998 3
描述• Modeling - creating objects in three-dimensional space. • Animation - assigning a time-varying geometry and behavior to the modeled object. • Rendering - creating a photorealistic image of the modeled object. • Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over­ view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter­ minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa­ tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani­ mation and real time animation are explained. The reader is giv
出版日期Textbook 1998
关键词3D; Mapping; animation; computer animation; computer graphics; modeling; rendering; shading
版次1
doihttps://doi.org/10.1007/978-1-4613-8503-5
isbn_softcover978-0-387-94898-0
isbn_ebook978-1-4613-8503-5
copyrightSpringer Science+Business Media New York 1998
The information of publication is updating

书目名称Learning Computer Graphics影响因子(影响力)




书目名称Learning Computer Graphics影响因子(影响力)学科排名




书目名称Learning Computer Graphics网络公开度




书目名称Learning Computer Graphics网络公开度学科排名




书目名称Learning Computer Graphics被引频次




书目名称Learning Computer Graphics被引频次学科排名




书目名称Learning Computer Graphics年度引用




书目名称Learning Computer Graphics年度引用学科排名




书目名称Learning Computer Graphics读者反馈




书目名称Learning Computer Graphics读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-22 00:00:19 | 显示全部楼层
Rendering,s. Wire frame images are easy to produce but they don’t do a good job of depicting objects as they appear in real life. After the 3D models have been generated, we would like to define them to have a more photorealistic .. How can we achieve visual realism in our images?
发表于 2025-3-22 00:27:37 | 显示全部楼层
The Future,ded adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.
发表于 2025-3-22 05:51:11 | 显示全部楼层
Textbook 1998 into polygonal representa­ tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani­ mation and real time animation are explained. The reader is giv
发表于 2025-3-22 10:18:08 | 显示全部楼层
发表于 2025-3-22 13:50:57 | 显示全部楼层
http://image.papertrans.cn/l/image/582711.jpg
发表于 2025-3-22 17:43:20 | 显示全部楼层
Rendering,s. Wire frame images are easy to produce but they don’t do a good job of depicting objects as they appear in real life. After the 3D models have been generated, we would like to define them to have a more photorealistic .. How can we achieve visual realism in our images?
发表于 2025-3-23 00:21:36 | 显示全部楼层
The Future,ded adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.
发表于 2025-3-23 03:37:32 | 显示全部楼层
978-0-387-94898-0Springer Science+Business Media New York 1998
发表于 2025-3-23 08:05:30 | 显示全部楼层
https://doi.org/10.1007/978-1-4613-8503-53D; Mapping; animation; computer animation; computer graphics; modeling; rendering; shading
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-6-25 18:20
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表