书目名称 | Learn cocos2d 2 | 副标题 | Game Development for | 编辑 | Steffen Itterheim,Andreas Löw | 视频video | | 概述 | Aims to be a first book on cocos2d 2.0.Continues strong selling performance of previous books on cocos2d by Steffen Itterheim..iOS, cocos2d and games development are hot tech and book market areas. | 图书封面 |  | 描述 | .Create compelling 2D games with .Learn cocos2d 2: Game Development with iOS.. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: . ..The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. ..How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. ..How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. ..The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. . . .Best of all, .this book .will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. . | 出版日期 | Book 2012 | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4302-4417-2 | isbn_softcover | 978-1-4302-4416-5 | isbn_ebook | 978-1-4302-4417-2 | copyright | Steffen Itterheim and Andreas Lw 2012 |
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