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Titlebook: Learn C++ for Game Development; Bruce Sutherland Book 2014 Bruce Sutherland 2014

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Making Decisions with Flow Controlat a time until the program finishes with the return statement on the last line of .. Sometimes we might decide to carry out different code paths based on values we have stored in variables or repeat a section of code until some condition is satisfied.
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Object-Oriented Programming with Classesogramming (OOP). Procedural programming was the major paradigm supported by the C programming language. The C++ programming language was conceived to support OOP in the same syntax as a C programming language.
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Controlling Data with Access Modifiers variable should be shared among classes or that the program cannot change the value of the variable after it has been initialized. Unfortunately some of the keywords supplied by C++ are reused and mean different things in different circumstances. I’ll cover the use of the ., ., ., and . keywords in
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Designing Game Code with Polymorphismlocked in much more useful ways through the power of polymorphism. C++ supports the ability to access classes of different types through pointers to a base class, known as polymorphism. The program can determine the type of the object at runtime and call the correct method. The mechanism supplied by
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Copying and Assigning Data to Objects, C++ will make a copy of the class. This copy operation happens automatically or .. This chapter is going to show you some of these implicit operations that can occur when using classes in your programs and the ways in which you can alter and manage these implicit operations.
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The STL String Classipulate strings, store objects, and access them using several different patterns. The STL also provides iterators to traverse collections and algorithms for carrying out different types of operations on your data sets. You have already been using the STL . class throughout this book. This chapter lo
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