书目名称 | Introduction to Video Game Engine Development | 副标题 | Learn to Design, Imp | 编辑 | Victor G Brusca | 视频video | | 概述 | Shows design and implementation of a 2D game engine on two platforms and in two languages.Demonstrates abstraction of lower-level code and creation of functionally similar code to overcome platform di | 图书封面 |  | 描述 | .Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up. ..Introduction to Video Game Engine Development. reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. ..On completing this book, you’ll have a solid foundation in video game engine design and impleme | 出版日期 | Book 2021 | 关键词 | Game engine; Java/Netbeans/Swing; C#/VisualStudio/Monogame; Application-level APIs; Cross-platform APIs; | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-7039-4 | isbn_softcover | 978-1-4842-7038-7 | isbn_ebook | 978-1-4842-7039-4 | copyright | Victor G Brusca 2021 |
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