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Titlebook: Introduction to Computer Graphics; Using Java 2D and 3D Frank Klawonn Textbook 20081st edition Springer-Verlag London 2008 3D.Animation.Com

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书目名称Introduction to Computer Graphics
副标题Using Java 2D and 3D
编辑Frank Klawonn
视频video
概述Provides theory and praxis in combination.Focuses on Java 3D (and 2D).Contains many easy to understand example programs.Additional exercises, solutions, example programs, slides for lecturers and link
丛书名称Undergraduate Topics in Computer Science
图书封面Titlebook: Introduction to Computer Graphics; Using Java 2D and 3D Frank Klawonn Textbook 20081st edition Springer-Verlag London 2008 3D.Animation.Com
描述.Computer graphics comprises the creation and representation of simple graphical elements and images as well as modern techniques for virtual reality. In order to apply computer graphics techniques correctly, a basic understanding of the fundamental concepts is required....This book provides an introduction to the most important basic concepts coupling the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D....Written for second year undergraduate and above students, this book will be an essential tool for those studying computer science and computer engineering. A website for this book includes programs with source code, exercises with solutions and slides as teaching material..
出版日期Textbook 20081st edition
关键词3D; Animation; Computer graphics; Java; Java 2D; Java 3D; Rendering; Shading; Virtual Reality; techniques
版次1
doihttps://doi.org/10.1007/978-1-84628-848-7
isbn_ebook978-1-84628-848-7Series ISSN 1863-7310 Series E-ISSN 2197-1781
issn_series 1863-7310
copyrightSpringer-Verlag London 2008
The information of publication is updating

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Kapitel genauer die Kehrseite untersucht werden. Es werden nun solche Faktoren in den Blick genommen, die ursächlich für ein entwicklungshemmendes Interaktionsgeschehen zwischen Erwachsenen und Kindern verantwortlich sind. Die Grundlage hierzu bildet ein Verständnis von Gewalt, das sowohl physische
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Introduction,can represent a realistic scene from the real world, but graphics like histograms or pie charts as well as the graphical user interface of a software tool are also considered as images. The following section provides a brief overview on typical application fields and facets of computer graphics.
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Basic principles of three-dimensional graphics,topics are discussed in more detail, the following section provides a short overview on which tasks and problems occur on the way from the real world or an abstract 3D model to the representation on the computer screen or another output device.
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Visible surface determination,of all, clipping will remove all objects that are not in the range that the viewer can oversee. Rendering is only necessary for the objects inside the clipping region. Problems in connection with clipping for two-dimensional graphics have been discussed in chapters 3 and 4. Clipping for three-dimens
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