书目名称 | Introduction to Computer Graphics |
副标题 | Using OpenGL and Jav |
编辑 | Karsten Lehn,Merijam Gotzes,Frank Klawonn |
视频video | |
概述 | Revised, expanded and updated new edition.Integrates both technical background and theory with practical examples and applications throughout.Focuses on Open Graphics Library (OpenGL) and the widely u |
丛书名称 | Undergraduate Topics in Computer Science |
图书封面 |  |
描述 | .A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality..This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises..Topics and features:.Contains pedagogical tools, includingeasy-to-understand example programs and end-of-chapter exercises.Presents a practical guide to basic computer graphicsprogramming using the Open Graphics Library (OpenGL) and the widely usedJava programming language.Includes new and expanded content on the OpenGLgraphics pipelines, shader programming, drawing basic objects using theOpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more.Supplies complete Java project examples as supplementarymaterial.This reader-friendly textbook is |
出版日期 | Textbook 2023Latest edition |
关键词 | Computer Graphics; Modeling Three-Dimensional Objects; Visible Surface Representation; Fragment Represe |
版次 | 3 |
doi | https://doi.org/10.1007/978-3-031-28135-8 |
isbn_softcover | 978-3-031-28134-1 |
isbn_ebook | 978-3-031-28135-8Series ISSN 1863-7310 Series E-ISSN 2197-1781 |
issn_series | 1863-7310 |
copyright | Springer Nature Switzerland AG 2023 |