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Titlebook: Introduction to 3D Game Engine Design Using DirectX 9 and C#; Lynn Thomas Harrison Book 2003 Lynn T. Harrison 2003 .NET..NET framework.C#.

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发表于 2025-3-21 18:45:16 | 显示全部楼层 |阅读模式
书目名称Introduction to 3D Game Engine Design Using DirectX 9 and C#
编辑Lynn Thomas Harrison
视频video
概述Shows how to use DirectX from C# - the new language for the .NET platform.Focuses on programmers using DirectX instead of trying to teach DirectX.Targets the premier platform for game/3D high performa
图书封面Titlebook: Introduction to 3D Game Engine Design Using DirectX 9 and C#;  Lynn Thomas Harrison Book 2003 Lynn T. Harrison 2003 .NET..NET framework.C#.
出版日期Book 2003
关键词; NET; ; NET framework; C#; DirectX; artificial intelligence; design; rendering; software; user interface
版次1
doihttps://doi.org/10.1007/978-1-4302-0821-1
isbn_softcover978-1-59059-081-2
isbn_ebook978-1-4302-0821-1
copyrightLynn T. Harrison 2003
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发表于 2025-3-21 22:00:19 | 显示全部楼层
Hanging Ten: A Ride Through the Rendering Pipeline,the traditional 3D rendering pipeline. I specify “traditional” because there are currently two possible rendering pipelines: the traditional fixed-function pipeline and the vertex and pixel shader pipeline. The traditional pipeline involves the following steps:
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,Game Audio: Let’s Make Some Noise,sion occurs or a motor is running. Without these aural cues, something is missing and everything feels less real. Microsoft included the DirectSound and AudioVideo namespaces within DirectX to address this part of the game experience.
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978-1-59059-081-2Lynn T. Harrison 2003
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Overview: Shows how to use DirectX from C# - the new language for the .NET platform.Focuses on programmers using DirectX instead of trying to teach DirectX.Targets the premier platform for game/3D high performa978-1-59059-081-2978-1-4302-0821-1
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