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Titlebook: Introducing JavaScript Game Development; Build a 2D Game from Graeme Stuart Book 2017 Graeme Stuart 2017 JavaScript.game development.HTML5.

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Book 2017ver been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, .Introducing JavaScript Game Development. teaches each new technology as it is introduced so can be followed by enthusiastic begin
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Practicing Objects them all. We should be able to read the high-level code without too much trouble. All the nitty-gritty details are delegated to the objects themselves..In this chapter, we’ll practice using objects in this way with a familiar example.
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Controlling the ShipPac-Man example, we’ll need to add some properties to our ship class so we can use keyboard events to control the ship. The ship remains a mass floating in space, so we only want to use the Mass.prototype.push and Mass.prototype.twist methods to do the actual moving.
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